Following a vision of world peace courtesy of Pokémon Go, it's beyond doubt that the monster collecting franchise stands as one of the most ubiquitous gaming titles around. The iconic Pikachu is every bit as recognizable as Disney's mascot, perhaps even more. The ongoing frenzy around card prices ensures almost daily Pokemon headlines. It would be difficult to find a Pokémon game that failed to move at least a few million units. Remarkably, unofficial Pokémon games go viral annually.
Yet in spite of that ubiquity and popularity, some Pokémon games that are totally overlooked. These are games that didn't get their fair shake, or were overshadowed under the hype of the core series. They're Pokémon games released on ill-fated platforms or services, or were early forays onto new mediums. Frequently, they are Pokémon games that might have flourished if they ever got sequels or contemporary re-releases. Considering these factors, we won't be offering yet another recommendation for Pokémon Conquest or the Pokemon Mystery Dungeon series. We're digging deep.
Still, these might be these Pokémon games. Therefore, prior to rearranging your glasses and typing 'Well,' let us just agree that these are Pokémon games for those possessing discerning palates, agreed?
Pokémon Ranch: The Chill Precursor
An excessive number of Pokémon games focus on the combat element of the series, and far too few of them focus on the everyday realities that would come with living with a pet. Admittedly, there are minor mechanics like these in modern games—you can play with your monsters in camps. But I am longing for a Pokémon game more in the vein of Nintendogs or The Sims.
My Pokémon Ranch (2008) for the Wii is not that game. The digital-only title is most accurately viewed as the antecedent to Pokemon Home; that is, as a storage system to store monsters from various titles. Critical reception from its launch said Ranch was a bad if not outright hideous game. It's not my goal to dispute these claims, but it compels me to say Ranch might be the nearest we've come to a slice-of-life Pokémon game.
As the name suggests, the game is set on a farm where your personal Miis—imagine this—just relax with your Pokémon pals. The interactions with Pokémon were basic, and a lot of the draw was observing what your monsters might do when not forced into cockfighting. Ideally, Pokémon Ranch would have been the start of a wonderful franchise built on the daily joys of living your life with a tiny companion. But since The Pokémon Company can collect a fee for Pokémon Home now, I'm guessing we will not get a Pokémon Ranch game developed to its fullest potential. One might cry 'help us, Pokémon Pokopia!' but it's also known that the upcoming Switch exclusive is as much a puzzler as it is a life simulation.
Ranch was released long before Stardew Valley kicked off the lasting craze of comfort gaming. It was prior to the proliferation of passive games, and the Let's Play normalization of viewing games you aren't playing. Many never understood that Ranch's proposal to watch your critters as much as you interact with them wasn't to hide a shallow core. In truth, Ranch's meticulous design was so extraordinary, a Twitch stream dedicated to broadcasting the game continuously. The individual who runs the channel maintains that, after almost twenty years of experiencing the game, he still has not encountered everything that is in it. Recognition for Pokémon Ranch: no one understood you in 2008.
Pokemon Duel: The Strategic Tabletop Game Lost
Are you aware that Pokemon once had an licensed tabletop game with miniatures? Pokémon Duel was the 2016 effort to digitize the physical experience in a more accessible form. Duel was also, unfortunately, one of Pokémon's earliest ventures into the world of free-to-play phone games. Duel had the hallmarks of a gacha title where players could spend for advantage—and there was incentive to do so, given the lengthy grind for new pieces.
All of these questionable mechanics masked a sad truth: Pokémon Duel was an excellent tactical game with Duel today. "Words cannot describe how much I adored and miss this game," one YouTube comment reads, years after Duel's servers were pulled. "Honestly I think this game was superior to TCG Pocket in terms of complexity, accessibility, game design, and features in general," a user declared. "I truly believe if it launched now people would be playing it more than GO and Pocket combined."
Regrettably, Duel's early release was plagued with connectivity problems. Technical problems, alongside Duel's scummy business model, gave people few incentives to come back. Should a revival occur, The Pokémon Company decided to revive this franchise, I'm still not certain things would end better. The unusual game board made for a great tactical experience for the few folks who played Duel, but that board is also a intimidating eyesore.
Pokémon: Magikarp Jump: The Whimsical Experiment
Wow, why don't more Pokémon games relax a little and have some fun? Magikarp Jump (2017) was a rare instance of The Pokémon Company approving a game with a premise so silly, it was verging on shitpost. Considering we're dealing with a franchise where trainers venture forth with a full belt of useless monsters who literally can't do anything, it's surprising we don't have more Pokémon games that laugh at themselves.
In Magikarp Jump, the player is tasked with raising the ultimate version of the infamous fish. I'm not talking about a Magikarp that can kick your butt. These are 'karp raised to enter competitions to see who can jump the highest. I'm not a fan is how Magikarp Jump, like many mobile games, requires the player to wait before they can improve their Magikarp further. But it is evident throughout the experience that Select Button loved and understood the fan culture around Magikarp.
This was most apparent than in Jump's merciless random events, where your Magikarp was as likely to improve as it was to get eaten by a Pidgeotto. Apart from the great writing, Magikarp Jump also experimented with other things I wish the mainline games would do, like offering a diverse range of the same type of monster. I know it's not feasible for any Pokémon game to have dozens of variations for a compendium of over a thousand creatures, as Magikarp Jump does... but one can dream.
Magikarp Jump was not a particularly complex or deep game, but the kernels of genius were there. Witty events with unpredictable results that permanently influence how you can raise a pet also describe the excellent Mewgenics. It's worth noting: Mewgenics will likely be in the running when 2026 GOTY season arrives.
With numerous mainline entries and derivative titles, chances are that I omitted that particular Pokémon game you absolutely adore but contend that too few people played. It's acknowledged that some people look back on games like Pokemon Ranger or Pokémon Pinball with affection despite argu